I am a 2D animator from Scotch Plains, NJ, with a wide range of skills. I've animated for a wide variety of people, including Sunbeam Productions, Brassmantle Entertainment, and several student films. While I'm primarily a 2D animator, I've taken on many roles on many different projects, such as creating concept art for the strategy game Warren Warriors, creating cutscenes for the game Stumblesaurs, and storyboards for several not yet released indie films.
I frequently work closely with game developers, and, because of that, I have quite a lot of experience creating low-poly 3D models, and have a general understanding of how to best prepare my 2D and 3D work to be implemented into a game engine.